KiriKiri revealed (1st trial)
·2 mins
[ ](http:/ /shinushite.files.wordpress.com/2009/01/ev0120a.png)
Continuing my previous post about visual novel engine, now I’ll try to write something about KiriKiri, this engine is the most interesting IMO, well currently I don’t really know when KiriKiri introduced into public, but it seems on early 2003. Built on C++, this engine turn out to be the most flexible and extendable visual novel engine on the market. KiriKiri itself is a complex platform containing interpreter, multimedia renderer, encryption handler, and file system implementation.